Use ChatterPix Kids in the Classroom

image of 5 steps to a video in ChatterPix Kids

chatterpix kids

ChatterPix Kids (or ChatterKid) is an interactive app for adding voice and text to any image. Its ease of use makes it very accessible to children, and the 30 seconds time limit forces them to be thoughtful and concise. The app is free, from Duck Duck Moose, and is only available for iOS. When you first open the app, the first thing that you will see is a short video that shows you the 5 easy steps to using ChatterPix.

5 Easy Steps to Creating a Video in ChatterPix Kids

  1. Take/Import a Picture
  2. Draw a Mouth
  3. Record a Message
  4. Decorate
  5. Show your Friend

Features of ChatterPix Kids

  • Take a photo or use a photo from the Photo Library
  • Draw a talking mouth to make the video more interesting
  • Save to Gallery (and edit later) or save to Camera Roll

Ideas for Using ChatterPix Kids

  • Take a picture of your invention and let the invention describe itself.
  • Create a talking animal to present your animal research.
  • Use 3-4 facts from your biography to create a 30 sec video.
  • Create a public service announcement for your environmental issue to share with students in lower elementary.

Differentiation Using ChatterPix Kids

  • Give the child the photo needed.
  • Limit the use of design features (frames, stickers, etc.) to help focus the activity.
  • Use the stickers and frames to teach design features.

Considerations for Using ChatterPix Kids

  • Students have to complete the process and get to Gallery for their work to be saved.
  • Students can combine several 30 sec videos in iMovie to make a longer video

Examples of ChatterPix Kids in the Classroom

  • Examples of ChatterPix Kids in the classroom
  • Do you use ChatterPix Kids in your classroom? Leave a message in the comments.

Have a question about using technology in your classroom? Email info@journeywithtechnology.com.

Use Online Quizzes in the Classroom

question marks on trees image

quizziz icon kahoot iconOnline Quizzes

There are many online tools that allow you to quiz students in fun ways. Two of these tools are Kahoot and Quizziz. Kahoot follows a freemium model with a plus version that is meant for trainers. Quizziz is completely free and there is no limit on the number of quizzes that you can create or play. Both tools can be used in a group setting or by individual students.

These tools can be excellent for formative assessment to determine your students’ understanding of the material, either individually or collectively. Have students test themselves to find out their areas of strength and weakness for personalized learning. Teachers can create quizzes, but there is no reason that students couldn’t too!

Features

The features depend on the choice of tool. This blog post compares them. In brief, Kahoot has more varieties of games, but Quizziz offers tighter integration with Google Classroom.

Considerations in Choosing a Quizzing Tool

Choose the tool based on the feature that you’re interested in. Consider the following features:

  • Timer
  • Leaderboard
  • Pacing
  • Homework or learning center use
  • Random order option
  • Feedback

Try IT Out

Create an account on each site, and create a quiz that you can use with your class in the next 2-3 days. Compare the dashboard/teacher console in each tool to find out which one matches the way that you like to work. Have an idea how to use one of the tools?  Leave a comment or make a post on this Padlet.

Resources

Realize your Wish for Technology Integration into the Classroom

Realize your Wish

You’ve clarified your wish for technology integration in your classroom using the WOOP process. Now you have to take steps to realize your wish. At the simplest level, keep the intention in mind as you plan your units and lessons, and find authentic opportunities to use technology that match your intention. This allows your students to develop technology skills within the context of a subject or multiple subjects. This makes the use of technology purposeful and meaningful.

It’s useful to think about what’s involved in realizing your wish. What are the parts of your wish? This is like coming up with the lines of inquiry for an essential question. The components will help you identify possible activities that align with your intention for technology integration.

Possible Activities to Purposefully Integrate Technology

Here are some examples of activities to help students select reliable sources of information online for use in each of their research papers (my wish from the WOOP process):

  • conduct inquiries as a class to answer a research question
    • co-construct search queries with students
  • evaluate the credibility, relevance, accuracy and perspective of information, media, data and resources online
    • model/demonstrate
    • have students practice
    • have students submit their evaluation of resources used for the first few assignments, and allow peer or teacher feedback
  • create citations using Explore in Google Docs (for an analysis, research paper, etc.)
  • Use Google Scholar to find published research
  • visit the library to learn about the school’s subscription services from the librarian (or invite the librarian to the classroom)
  • Compare results on Google with those from other search engines and databases

You’ve probably noticed from the brainstormed list that the activities aren’t focusing on technology; they are using technology to meet a particular goal. Students aren’t exploring Explore in Docs in case they need it someday; they’re using it to create a citation relevant to their research.

It’s your turn. Go ahead and brainstorm a list of activities to meet your wish. Consider the outcome that you specified before and whether the activities will achieve that outcome.

 

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Want some 1:1 help or have a question about using technology as a teacher or with your students? Email tech@dpresident.net.

 

Photo credit: Photo by Samuel Zeller on Unsplash

Goal-setting for Technology Integration in your Classroom

goalsetting page with coffee cup

ball in goalGoal-setting

You’re either near the start of a new academic year or halfway through it. It’s a good time to set/revise your goal for technology integration in the classroom. Setting a goal helps you clarify your intention and can focus your energy when using technology in the classroom.

Goal-setting is the process of determining and planning what you want to accomplish. Goal-setting tells your mind what to expect, and is useful for evaluating your progress, and transferring your learning. There are many different approaches that you can take to planning for goal-setting. The SMART (Specific, Meaningful, Achievable, Relevant, Time-Bound) approach to goal setting is popular, and you’re welcome to use it. I would like to share the WOOP (Wish, Outcome, Obstacle, Plan) approach, which is useful for technology integration, where mindset and attitude are often what’s keeping us from taking the first step, or keeping to the path. It’s also more accessible in education than SMART, because we may not know exactly what’s realistic when engaged in action research, and other experiments for innovation and transformation.

The WOOP System

When using the WOOP system, it is important to maintain the integrity of the system. This involves two concepts: do the steps in order, and visualize the steps as you carry them out. First, you will decide on one main wish for using technology in your classroom. Then you will complete the outcome step. In the outcome step, focus on student learning and add specificity to your wish. If you’re using the SMART method instead, you may need to use the 5 W’s to help you come up with an appropriate goal. Then you will consider what internal obstacle is most likely to stand in the way of you achieving your wish/goal and write it down as the obstacle. The final step is to plan how you will overcome this obstacle, using an if, then format.

Choosing a Goal/Wish

Don’t be discouraged if you have trouble coming up with a goal or wish that pleases you. Often, teachers tell me that they would like to use more technology in their classroom. The visualization stage in the outcome will help you clarify your purpose for choosing that wish. If you recently got a set of new technology devices in your classroom and are still learning when and how to use them, choose one of the indicators in the ISTE Standards for students to start with. Standard 3c “Students curate information from digital sources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions” (ISTE) could become a wish to help students select reliable sources of information online for use in each of their research papers.

Complete the Steps in the WOOP System

Once you have a goal or wish, write it down in a notebook or in an electronic document. Then complete the other steps of WOOP. Here is a handy template for your use. 

It’s useful to have a file or notebook to help you plan and document your technology integration journey. Documentation is important to give us data and information for evaluating our progress. It’s also useful for replicating our experience, and for sharing it with others. When you’re in the process of experimentation and experience, it’s easy to forget details or to lose sight of the whole picture. Documentation will help avoid these problems. The next post will share some suggestions for realising your wish.

 

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Want some 1:1 help or have a question? Email tech@dpresident.net.

Use Flipgrid in the classroom

What is Flipgrid

Flipgrid is an app for video discussions. Pose questions, and let students respond with video instead of text. It provides a different medium for classroom discussions.

Flipgrid follows a Freemium model. You can have one grid with unlimited topics for free, or pay for a subscription to Flipgrid Classroom.

Features of Flipgrid

  • Threaded video discussion
  • Teachers post topics, videos, or links for discussion
  • Students can respond to the prompt or to their peers (premium)
  • Grids are private by default and can be password protected
  • Choice of video length
  • Each Flipgrid has a unique code
  • Share your grid or topic with others with a link
  • Privacy and moderation settings
  • Each grid can hold an unlimited number of questions/topics
  • Each question/topic can hold an unlimited number of responses
  • Questions can include links to websites or documents
  • Students do not need to log in to post

10 Ideas to use Flipgrid

  • Have a conversation with a pen pal or an expert.
  • Explore a concept with students.
  • Collaborate on a topic with a class in another room or school
  • Take on a persona of a character/historical figure to create a video
  • Explain the solution to a Math problem
  • Showcase a performance/presentation with a reflection
  • Share examples of Math in the real world
  • Post an opinion on a topic/question from the teacher or a classmate
  • Post a book review
  • Share a headline or memorable quote from a story or book

Differentiation using Flipgrid

  • Instead of recording their voice, a child could hold up posters with words to the screen.
  • If you can’t show a student’s face, use a static image for the recording
  • Record a student’s answer after you ask him/her a question (for example, with younger students)
  • Have students work in groups, with one of the jobs being that of the narrator. You can rotate roles.

Considerations

  • Have students practice what they are going to say. For older students, they can write out a short script as well.
  • Although the videos are not very long, you may want students to storyboard them, depending on the situation.
  • Students can post performance videos for reflection/feedback/comment

Resources

Example

One word for the year example topic

If you have another example that you’d like to share, please post it in the comments.

Try out Flipgrid

Flipgrid task sheet